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Head to head

Conquer Online vs Mir 4

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
August 2021 · 5 years ago

Daily players

10 – 5k
31k – 110k

Estimated players

1.5k
57.4kDown 0.6%

Available on

  • Windows
  • macOS
  • iOS
  • Android
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Conquer OnlineMir 4

Conquer Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kUp 0.1%
August 2026~1.5kUp 0.6%
July 2026~1.5k—

Mir 4

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.9kUp 1.0%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Conquer Online
508Up 3.7%
Mir 4
—

Conquer Online currently has 508 subreddit members; no comparable data is tracked for Mir 4.

Twitch viewers

Conquer Online
0Down 100%
Mir 4
656Down 44%

Conquer Online currently has 0 live Twitch viewers, while Mir 4 has 656.

YouTube subscribers

Conquer Online
14k
Mir 4
90kDown 0.1%

Mir 4 currently has about 6.4× as many YouTube subscribers as Conquer Online — 90,000 vs 14,000.

Steam concurrent players

Conquer Online
—
Mir 4
12.5kDown 11%

Mir 4 currently has 12,495 peak concurrent Steam players; no comparable data is tracked for Conquer Online.

Discord members

Conquer Online
—
Mir 4
186.4kUp 0.4%

Mir 4 currently has 186,420 Discord members; no comparable data is tracked for Conquer Online.

How these estimates are made

Conquer Online

Conquer Online is estimated to have 10 – 5k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mir 4

Mir 4 is estimated to have 31k – 110k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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