Head to head
Conquer Online 2.0 vs Medivia Online

Conquer Online 2.0
~720 daily · 170 – 2.1k
Last measured Nov 9, 2026

Medivia Online
~920 daily · 210 – 2.7k
Last measured Nov 9, 2026
VerdictMedivia Online has about 28% more daily players than Conquer Online 2.0 (~920 vs ~720, as of Nov 9, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Linux
- macOS
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Twitch viewers
- Conquer Online 2.0
- 2Up 100% past week
- Medivia Online
- 63Down 56% past week
Medivia Online currently has about 32× as many live Twitch viewers as Conquer Online 2.0 — 63 vs 2.
Discord members
- Conquer Online 2.0
- —
- Medivia Online
- 11.6k
Medivia Online currently has 11,614 Discord members; no comparable data is tracked for Conquer Online 2.0.
How these estimates are made
Conquer Online 2.0
We estimate that about 720 people play Conquer Online 2.0 on a typical day (most likely between 170 and 2,100), based on data from Nov 9, 2026. Around 180,000 accounts (between 62,000 and 420,000) have played it at some point. Conquer Online 2.0 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Medivia Online
We estimate that about 920 people play Medivia Online on a typical day (most likely between 210 and 2,700), based on data from Nov 9, 2026. Around 140,000 accounts (between 47,000 and 320,000) have played it at some point. Medivia Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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