Head to head
Conquer II vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Conquer II
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.4k | Up 0.7% |
| September 2026 | ~1.4k | |
| August 2026 | ~1.4k | |
| July 2026 | ~1.4k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~332.1k | Down 5.7% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Conquer II
- 14.1kUp 0.7%
- Palworld
- 614kUp 0.8%
Palworld currently has about 44× as many YouTube subscribers as Conquer II — 614,000 vs 14,100.
Steam concurrent players
- Conquer II
- —
- Palworld
- 29.1kDown 61%
Palworld currently has 29,078 peak concurrent Steam players; no comparable data is tracked for Conquer II.
Discord members
- Conquer II
- —
- Palworld
- 314.2kDown 0.8%
Palworld currently has 314,224 Discord members; no comparable data is tracked for Conquer II.
Reddit members
- Conquer II
- —
- Palworld
- 906.5kUp 0.6%
Palworld currently has 906,513 subreddit members; no comparable data is tracked for Conquer II.
Twitch viewers
- Conquer II
- —
- Palworld
- 466Down 61%
Palworld currently has 466 live Twitch viewers; no comparable data is tracked for Conquer II.
How these estimates are made
Conquer II
Conquer II is estimated to have 18 – 8k players a day. Around 8k – 770k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 120k – 440k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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