Head to head
Cobblemon vs Sword Art Online: Integral Factor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Cobblemon
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~117.3k | Down 1.8% |
| August 2026 | ~119.4k | Down 0.8% |
| July 2026 | ~120.4k | — |
Sword Art Online: Integral Factor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~872 | |
| August 2026 | ~872 | Up 5.8% |
| July 2026 | ~824 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Cobblemon
- 351.6kUp 0.5%
- Sword Art Online: Integral Factor
- —
Cobblemon currently has 351,638 Discord members; no comparable data is tracked for Sword Art Online: Integral Factor.
YouTube subscribers
- Cobblemon
- 128kUp 4.9%
- Sword Art Online: Integral Factor
- —
Cobblemon currently has 128,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.
Steam concurrent players
- Cobblemon
- —
- Sword Art Online: Integral Factor
- 98Down 11%
Sword Art Online: Integral Factor currently has 98 peak concurrent Steam players; no comparable data is tracked for Cobblemon.
Twitch viewers
- Cobblemon
- —
- Sword Art Online: Integral Factor
- 0Down 100%
Sword Art Online: Integral Factor currently has 0 live Twitch viewers; no comparable data is tracked for Cobblemon.
How these estimates are made
Cobblemon
Cobblemon is estimated to have 210 – 97k players a day. Around 58k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sword Art Online: Integral Factor
Sword Art Online: Integral Factor is estimated to have 250 – 860 players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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