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Head to head

Cobblemon vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

CobblemonFinal Fantasy XIV Online

Cobblemon

Average monthly estimated players
MonthEstimated playersChange
August 2026~119kDown 1.2%
July 2026~120.4k

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~330.1kUp 0.1%
July 2026~329.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cobblemon
349.4kUp 0.7%
Final Fantasy XIV Online
277.9kUp 0.8%

Cobblemon currently has about 1.3× as many Discord members as Final Fantasy XIV Online — 349,398 vs 277,858.

YouTube subscribers

Cobblemon
122kUp 1.7%
Final Fantasy XIV Online
741kUp 0.3%

Final Fantasy XIV Online currently has about 6.1× as many YouTube subscribers as Cobblemon — 741,000 vs 122,000.

Steam concurrent players

Cobblemon
Final Fantasy XIV Online
27.3kUp 21%

Final Fantasy XIV Online currently has 27,279 peak concurrent Steam players; no comparable data is tracked for Cobblemon.

Reddit members

Cobblemon
Final Fantasy XIV Online
1.4mUp 0.6%

Final Fantasy XIV Online currently has 1,361,695 subreddit members; no comparable data is tracked for Cobblemon.

Twitch viewers

Cobblemon
Final Fantasy XIV Online
8.7kDown 3.8%

Final Fantasy XIV Online currently has 8,673 live Twitch viewers; no comparable data is tracked for Cobblemon.

How these estimates are made

Cobblemon

Cobblemon is estimated to have 210 – 96k players a day. Around 57k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 72k – 250k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.