Head to head
Cobblemon vs Diablo IV
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Cobblemon
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~117.5k | Down 0.3% |
| September 2026 | ~117.9k | Down 1.3% |
| August 2026 | ~119.4k | Down 0.8% |
| July 2026 | ~120.4k | — |
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~230.9k | Down 0.8% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Cobblemon
- 352.1kUp 0.4%
- Diablo IV
- —
Cobblemon currently has 352,102 Discord members; no comparable data is tracked for Diablo IV.
YouTube subscribers
- Cobblemon
- 129kUp 1.6%
- Diablo IV
- 605kUp 0.8%
Diablo IV currently has about 4.7× as many YouTube subscribers as Cobblemon — 605,000 vs 129,000.
Steam concurrent players
- Cobblemon
- —
- Diablo IV
- 12.5kDown 17%
Diablo IV currently has 12,508 peak concurrent Steam players; no comparable data is tracked for Cobblemon.
Reddit members
- Cobblemon
- —
- Diablo IV
- 1.5mUp 0.6%
Diablo IV currently has 1,496,015 subreddit members; no comparable data is tracked for Cobblemon.
Twitch viewers
- Cobblemon
- —
- Diablo IV
- 2kDown 78%
Diablo IV currently has 2,026 live Twitch viewers; no comparable data is tracked for Cobblemon.
How these estimates are made
Cobblemon
Cobblemon is estimated to have 210 – 98k players a day. Around 58k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Diablo IV
Diablo IV is estimated to have 49k – 170k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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