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Head to head

Club Penguin Journey vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2023 · 4 years ago
May 2020 · 6 years ago

Daily players

22 – 10k
No population data

Estimated players

12.8kDown 10%
34.9kDown 0.7%

Available on

  • Browser
  • Browser
  • Windows
  • macOS

Publishers

Player activity

Smoothed estimated players over time.

Club Penguin JourneyRaid Land

Club Penguin Journey

Average monthly estimated players
MonthEstimated playersChange
September 2026~13.8kDown 0.5%
August 2026~13.9kUp 0.2%
July 2026~13.9k

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1kDown 0.1%
August 2026~35.1k
July 2026~35.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Club Penguin Journey
51.4kUp 2.0%
Raid Land
163.5k

Raid Land currently has about 3.2× as many Discord members as Club Penguin Journey — 163,522 vs 51,429.

Reddit members

Club Penguin Journey
4.9kUp 8.0%
Raid Land
575Up 0.2%

Club Penguin Journey currently has about 8.5× as many subreddit members as Raid Land — 4,916 vs 575.

YouTube subscribers

Club Penguin Journey
2.9kUp 1.0%
Raid Land
16.4k

Raid Land currently has about 5.6× as many YouTube subscribers as Club Penguin Journey — 16,400 vs 2,930.

Steam concurrent players

Club Penguin Journey
Raid Land
0

Raid Land currently has 0 peak concurrent Steam players; no comparable data is tracked for Club Penguin Journey.

How these estimates are made

Club Penguin Journey

Club Penguin Journey is estimated to have 22 – 10k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.