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Head to head

Cloud Pirates vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 9 years ago
June 2023 · 3 years ago

Daily players

No population data
100k – 360k

Estimated players

92Down 0.1%
240.1kDown 2.0%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Cloud PiratesDiablo IV

Cloud Pirates

Average monthly estimated players
MonthEstimated playersChange
September 2026~93Up 1.1%
August 2026~92
July 2026~92—

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~231.7kUp 5.7%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Cloud Pirates
0
Diablo IV
7.9kUp 1562%

Cloud Pirates currently has 0 live Twitch viewers, while Diablo IV has 7,879.

Steam concurrent players

Cloud Pirates
—
Diablo IV
35.2kUp 617%

Diablo IV currently has 35,191 peak concurrent Steam players; no comparable data is tracked for Cloud Pirates.

Reddit members

Cloud Pirates
—
Diablo IV
1.5mUp 0.5%

Diablo IV currently has 1,491,955 subreddit members; no comparable data is tracked for Cloud Pirates.

YouTube subscribers

Cloud Pirates
—
Diablo IV
604kUp 1.2%

Diablo IV currently has 604,000 YouTube subscribers; no comparable data is tracked for Cloud Pirates.

How these estimates are made

Cloud Pirates

Cloud Pirates is showing no measurable concurrent players on Steam. Around 26k – 67k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo IV

Diablo IV is estimated to have 100k – 360k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.