Head to head
Closers vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Closers
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.8k | Up 0.7% |
| August 2026 | ~2.8k | Up 0.4% |
| July 2026 | ~2.8k | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~313k | Up 6.2% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Closers
- 1Down 75%
- Once Human
- 25kUp 49%
Once Human currently has about 24980× as many peak concurrent Steam players as Closers — 24,980 vs 1.
Discord members
- Closers
- 5.8kDown 1.2%
- Once Human
- 809kUp 4.2%
Once Human currently has about 139× as many Discord members as Closers — 809,012 vs 5,811.
Reddit members
- Closers
- 3.5kUp 2.1%
- Once Human
- 114.2kUp 10%
Once Human currently has about 33× as many subreddit members as Closers — 114,248 vs 3,504.
Twitch viewers
- Closers
- 12Up 33%
- Once Human
- 6.5kUp 312%
Once Human currently has about 544× as many live Twitch viewers as Closers — 6,527 vs 12.
YouTube subscribers
- Closers
- 2.3kUp 6.0%
- Once Human
- 333kUp 2.5%
Once Human currently has about 145× as many YouTube subscribers as Closers — 333,000 vs 2,300.
How these estimates are made
Closers
Closers is estimated to have 5 – 18 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 66k – 230k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


