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Head to head

ClashBall.io vs The Elder Scrolls Online

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
April 2014 · 12 years ago

Daily players

No population data
28k – 99k

Estimated players

22Down 2.6%
90.7kUp 1.9%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia

Player activity

Smoothed estimated players over time.

ClashBall.ioThe Elder Scrolls Online

ClashBall.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~23
July 2026~23

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.1kUp 0.3%
July 2026~89.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

ClashBall.io
105
The Elder Scrolls Online
62kUp 0.8%

The Elder Scrolls Online currently has about 590× as many Discord members as ClashBall.io — 61,999 vs 105.

Steam concurrent players

ClashBall.io
The Elder Scrolls Online
11.3kUp 5.9%

The Elder Scrolls Online currently has 11,272 peak concurrent Steam players; no comparable data is tracked for ClashBall.io.

Reddit members

ClashBall.io
The Elder Scrolls Online
505kUp 0.4%

The Elder Scrolls Online currently has 505,032 subreddit members; no comparable data is tracked for ClashBall.io.

Twitch viewers

ClashBall.io
The Elder Scrolls Online
1kDown 48%

The Elder Scrolls Online currently has 1,021 live Twitch viewers; no comparable data is tracked for ClashBall.io.

How these estimates are made

ClashBall.io

ClashBall.io is estimated to have 0 – 51 players a day. Around 130 – 18k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 28k – 99k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.