Head to head
Clash of Kings vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Clash of Kings
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~160 | |
| August 2026 | ~160 | Up 0.6% |
| July 2026 | ~159 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.6k | Down 0.9% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Clash of Kings
- 0
- The Cycle: Frontier
- 45Down 80%
Clash of Kings currently has 0 live Twitch viewers, while The Cycle: Frontier has 45.
Steam concurrent players
- Clash of Kings
- —
- The Cycle: Frontier
- 1
The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Clash of Kings.
Discord members
- Clash of Kings
- —
- The Cycle: Frontier
- 106.3kDown 0.6%
The Cycle: Frontier currently has 106,341 Discord members; no comparable data is tracked for Clash of Kings.
Reddit members
- Clash of Kings
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,676 subreddit members; no comparable data is tracked for Clash of Kings.
YouTube subscribers
- Clash of Kings
- —
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Clash of Kings.
How these estimates are made
Clash of Kings
Clash of Kings is estimated to have 25 – 12k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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