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Head to head

Chrono Odyssey vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
August 2019 · 7 years ago

Daily players

No population data
320 – 1k

Estimated players

23.3kUp 6.5%
66.8kUp 0.2%

Available on

  • Windows
  • PlayStation
  • Android
  • iOS
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Chrono OdysseyState of Survival

Chrono Odyssey

Average monthly estimated players
MonthEstimated playersChange
September 2026~23.3kUp 3.6%
August 2026~22.5kDown 0.4%
July 2026~22.5k

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.5k
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Chrono Odyssey
56.3kUp 1.3%
State of Survival
226kDown 0.1%

State of Survival currently has about 4× as many Discord members as Chrono Odyssey — 225,979 vs 56,263.

YouTube subscribers

Chrono Odyssey
39.9k
State of Survival

Chrono Odyssey currently has 39,900 YouTube subscribers; no comparable data is tracked for State of Survival.

Steam concurrent players

Chrono Odyssey
State of Survival
126Down 17%

State of Survival currently has 126 peak concurrent Steam players; no comparable data is tracked for Chrono Odyssey.

Twitch viewers

Chrono Odyssey
State of Survival
1

State of Survival currently has 1 live Twitch viewers; no comparable data is tracked for Chrono Odyssey.

How these estimates are made

Chrono Odyssey

Chrono Odyssey is estimated to have 60 – 28k players a day. Around 22k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

State of Survival

State of Survival is estimated to have 320 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.