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Head to head

Chrono Odyssey vs iRacing

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
3k – 9k

Estimated players

24kUp 3.0%
56.7kUp 4.3%

Available on

  • Windows
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Chrono OdysseyiRacing

Chrono Odyssey

Average monthly estimated players
MonthEstimated playersChange
September 2026~23.8kUp 6.1%
August 2026~22.5kDown 0.4%
July 2026~22.5k

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Chrono Odyssey
56.3kUp 1.1%
iRacing

Chrono Odyssey currently has 56,285 Discord members; no comparable data is tracked for iRacing.

YouTube subscribers

Chrono Odyssey
39.9k
iRacing
287kUp 0.3%

iRacing currently has about 7.2× as many YouTube subscribers as Chrono Odyssey — 287,000 vs 39,900.

Steam concurrent players

Chrono Odyssey
iRacing
537Down 47%

iRacing currently has 537 peak concurrent Steam players; no comparable data is tracked for Chrono Odyssey.

Reddit members

Chrono Odyssey
iRacing
244.4kUp 0.7%

iRacing currently has 244,373 subreddit members; no comparable data is tracked for Chrono Odyssey.

Twitch viewers

Chrono Odyssey
iRacing
7.3kUp 151%

iRacing currently has 7,254 live Twitch viewers; no comparable data is tracked for Chrono Odyssey.

How these estimates are made

Chrono Odyssey

Chrono Odyssey is estimated to have 61 – 29k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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