Head to head
Chrono Odyssey vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Chrono Odyssey
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~23.8k | Up 6.1% |
| August 2026 | ~22.5k | Down 0.4% |
| July 2026 | ~22.5k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Chrono Odyssey
- 56.3kUp 1.1%
- iRacing
- —
Chrono Odyssey currently has 56,285 Discord members; no comparable data is tracked for iRacing.
YouTube subscribers
- Chrono Odyssey
- 39.9k
- iRacing
- 287kUp 0.3%
iRacing currently has about 7.2× as many YouTube subscribers as Chrono Odyssey — 287,000 vs 39,900.
Steam concurrent players
- Chrono Odyssey
- —
- iRacing
- 537Down 47%
iRacing currently has 537 peak concurrent Steam players; no comparable data is tracked for Chrono Odyssey.
Reddit members
- Chrono Odyssey
- —
- iRacing
- 244.4kUp 0.7%
iRacing currently has 244,373 subreddit members; no comparable data is tracked for Chrono Odyssey.
Twitch viewers
- Chrono Odyssey
- —
- iRacing
- 7.3kUp 151%
iRacing currently has 7,254 live Twitch viewers; no comparable data is tracked for Chrono Odyssey.
How these estimates are made
Chrono Odyssey
Chrono Odyssey is estimated to have 61 – 29k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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