Head to head
ChilloutVR vs Pandemic Express: Zombie Escape
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
ChilloutVR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.3k | Down 3.7% |
| August 2026 | ~6.5k | Down 1.5% |
| July 2026 | ~6.6k | — |
Pandemic Express: Zombie Escape
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~87.6k | Up 0.2% |
| August 2026 | ~87.4k | Up 0.5% |
| July 2026 | ~87k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- ChilloutVR
- 33Up 27%
- Pandemic Express: Zombie Escape
- 0Down 100%
ChilloutVR currently has 33 peak concurrent Steam players, while Pandemic Express: Zombie Escape has 0.
Discord members
- ChilloutVR
- 16.5kDown 1.1%
- Pandemic Express: Zombie Escape
- —
ChilloutVR currently has 16,545 Discord members; no comparable data is tracked for Pandemic Express: Zombie Escape.
Twitch viewers
- ChilloutVR
- 0
- Pandemic Express: Zombie Escape
- —
ChilloutVR currently has 0 live Twitch viewers; no comparable data is tracked for Pandemic Express: Zombie Escape.
YouTube subscribers
- ChilloutVR
- 514Down 0.2%
- Pandemic Express: Zombie Escape
- 872kUp 0.2%
Pandemic Express: Zombie Escape currently has about 1696× as many YouTube subscribers as ChilloutVR — 872,000 vs 514.
How these estimates are made
ChilloutVR
ChilloutVR is estimated to have 140 – 480 players a day. Around 59k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pandemic Express: Zombie Escape
Pandemic Express: Zombie Escape is estimated to have 3 – 9 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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