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Head to head

ChilloutVR vs Lost Ark

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
December 2018 · 8 years ago

Daily players

140 – 480
18k – 64k

Estimated players

6.2kDown 1.4%
64.4kUp 0.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

ChilloutVRLost Ark

ChilloutVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.3kDown 3.7%
August 2026~6.5kDown 1.5%
July 2026~6.6k

Lost Ark

Average monthly estimated players
MonthEstimated playersChange
September 2026~64.1kDown 0.5%
August 2026~64.4kUp 0.2%
July 2026~64.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ChilloutVR
33Up 27%
Lost Ark
4.4kDown 32%

Lost Ark currently has about 133× as many peak concurrent Steam players as ChilloutVR — 4,378 vs 33.

Discord members

ChilloutVR
16.5kDown 1.1%
Lost Ark

ChilloutVR currently has 16,545 Discord members; no comparable data is tracked for Lost Ark.

Twitch viewers

ChilloutVR
0
Lost Ark
721Down 65%

ChilloutVR currently has 0 live Twitch viewers, while Lost Ark has 721.

YouTube subscribers

ChilloutVR
514Down 0.2%
Lost Ark
103k

Lost Ark currently has about 200× as many YouTube subscribers as ChilloutVR — 103,000 vs 514.

Reddit members

ChilloutVR
Lost Ark
299.9kUp 0.1%

Lost Ark currently has 299,906 subreddit members; no comparable data is tracked for ChilloutVR.

How these estimates are made

ChilloutVR

ChilloutVR is estimated to have 140 – 480 players a day. Around 59k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Lost Ark

Lost Ark is estimated to have 18k – 64k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.