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Head to head

Champions Ascension vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2022 · 4 years ago
June 2018 · 8 years ago

Daily players

3 – 1k
2k – 6k

Estimated players

33
40.1kUp 1.6%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Champions AscensionThe Crew 2

Champions Ascension

Average monthly estimated players
MonthEstimated playersChange
September 2026~33
August 2026~33
July 2026~33

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.1kUp 2.6%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Champions Ascension
328
The Crew 2
21.9kUp 0.2%

The Crew 2 currently has about 67× as many subreddit members as Champions Ascension — 21,943 vs 328.

Steam concurrent players

Champions Ascension
The Crew 2
473Down 12%

The Crew 2 currently has 473 peak concurrent Steam players; no comparable data is tracked for Champions Ascension.

Discord members

Champions Ascension
The Crew 2
101.6kDown 0.5%

The Crew 2 currently has 101,560 Discord members; no comparable data is tracked for Champions Ascension.

Twitch viewers

Champions Ascension
The Crew 2
6Down 65%

The Crew 2 currently has 6 live Twitch viewers; no comparable data is tracked for Champions Ascension.

How these estimates are made

Champions Ascension

Champions Ascension is estimated to have 3 – 1k players a day. Around 3k – 320k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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