Head to head
Chalk River vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
Chalk River
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~9 | Up 29% |
| August 2026 | ~7 | Down 13% |
| July 2026 | ~8 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~89.4k | Down 0.5% |
| September 2026 | ~89.9k | Down 0.5% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Chalk River
- 37Up 106%
- The Elder Scrolls Online
- 63kUp 1.3%
The Elder Scrolls Online currently has about 1703× as many Discord members as Chalk River — 63,012 vs 37.
Steam concurrent players
- Chalk River
- —
- The Elder Scrolls Online
- 10.5kDown 13%
The Elder Scrolls Online currently has 10,465 peak concurrent Steam players; no comparable data is tracked for Chalk River.
Reddit members
- Chalk River
- —
- The Elder Scrolls Online
- 508.1kUp 0.4%
The Elder Scrolls Online currently has 508,061 subreddit members; no comparable data is tracked for Chalk River.
Twitch viewers
- Chalk River
- —
- The Elder Scrolls Online
- 970Up 35%
The Elder Scrolls Online currently has 970 live Twitch viewers; no comparable data is tracked for Chalk River.
How these estimates are made
Chalk River
Chalk River is estimated to have 0 – 28 players a day. Around 79 – 12k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 26k – 92k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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