Head to head
ChainMonsters vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
ChainMonsters
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~78 | |
| September 2026 | ~78 | |
| August 2026 | ~78 | |
| July 2026 | ~78 | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~529k | Up 0.8% |
| September 2026 | ~525k | Down 2.6% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- ChainMonsters
- 779Down 0.1%
- Rust
- 207kUp 0.5%
Rust currently has about 266× as many YouTube subscribers as ChainMonsters — 207,000 vs 779.
Steam concurrent players
- ChainMonsters
- —
- Rust
- 124kDown 16%
Rust currently has 123,994 peak concurrent Steam players; no comparable data is tracked for ChainMonsters.
Discord members
- ChainMonsters
- —
- Rust
- 811.9kUp 0.6%
Rust currently has 811,897 Discord members; no comparable data is tracked for ChainMonsters.
Reddit members
- ChainMonsters
- —
- Rust
- 711.6kUp 0.4%
Rust currently has 711,605 subreddit members; no comparable data is tracked for ChainMonsters.
Twitch viewers
- ChainMonsters
- —
- Rust
- 10.9kDown 41%
Rust currently has 10,935 live Twitch viewers; no comparable data is tracked for ChainMonsters.
How these estimates are made
ChainMonsters
ChainMonsters is estimated to have 4 – 2k players a day. Around 2k – 240k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rust
Rust is estimated to have 370k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


