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Head to head

Chain Crisis vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
300 – 1k

Estimated players

30
122.9kDown 4.0%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Chain CrisisRec Room

Chain Crisis

Average monthly estimated players
MonthEstimated playersChange
September 2026~30
August 2026~30
July 2026~30—

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.1kDown 1.6%
August 2026~128.1kDown 0.5%
July 2026~128.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Chain Crisis
6
Rec Room
72.9kUp 0.8%

Rec Room currently has about 12149× as many subreddit members as Chain Crisis — 72,895 vs 6.

YouTube subscribers

Chain Crisis
290
Rec Room
618kUp 0.5%

Rec Room currently has about 2131× as many YouTube subscribers as Chain Crisis — 618,000 vs 290.

Steam concurrent players

Chain Crisis
—
Rec Room
111Down 2.6%

Rec Room currently has 111 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.

Discord members

Chain Crisis
—
Rec Room
196.2kUp 0.5%

Rec Room currently has 196,215 Discord members; no comparable data is tracked for Chain Crisis.

Twitch viewers

Chain Crisis
—
Rec Room
5Up 67%

Rec Room currently has 5 live Twitch viewers; no comparable data is tracked for Chain Crisis.

How these estimates are made

Chain Crisis

Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 300 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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