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Head to head

CarX Street vs The Castle Doctrine

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
January 2014 · 13 years ago

Daily players

2k – 7k
No population data

Estimated players

55.4kUp 0.6%
38

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

CarX StreetThe Castle Doctrine

CarX Street

Average monthly estimated players
MonthEstimated playersChange
November 2026~55.4kUp 1.0%
October 2026~54.8kUp 1.7%
September 2026~53.9kUp 2.4%
August 2026~52.6kUp 2.3%
July 2026~51.4k—

The Castle Doctrine

Average monthly estimated players
MonthEstimated playersChange
November 2026~39
October 2026~39
September 2026~39
August 2026~39Up 2.6%
July 2026~38—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Street
511Down 36%
The Castle Doctrine
1

CarX Street currently has about 511× as many peak concurrent Steam players as The Castle Doctrine — 511 vs 1.

Twitch viewers

CarX Street
60Down 17%
The Castle Doctrine
—

CarX Street currently has 60 live Twitch viewers; no comparable data is tracked for The Castle Doctrine.

YouTube subscribers

CarX Street
456kUp 2.0%
The Castle Doctrine
—

CarX Street currently has 456,000 YouTube subscribers; no comparable data is tracked for The Castle Doctrine.

How these estimates are made

CarX Street

CarX Street is estimated to have 2k – 7k players a day. Around 360k – 910k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Castle Doctrine

The Castle Doctrine is showing no measurable concurrent players on Steam. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.