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Head to head

CarX Street vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
November 2004 · 22 years ago

Daily players

2k – 6k
490 – 2k

Estimated players

54.5kUp 0.3%
2kDown 0.3%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

CarX StreetEverQuest II

CarX Street

Average monthly estimated players
MonthEstimated playersChange
October 2026~54.4kUp 1.0%
September 2026~53.9kUp 2.4%
August 2026~52.6kUp 2.3%
July 2026~51.4k—

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
October 2026~2kDown 0.9%
September 2026~2kUp 0.2%
August 2026~2kUp 13%
July 2026~1.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Street
375Down 54%
EverQuest II
184Down 20%

CarX Street currently has about 2× as many peak concurrent Steam players as EverQuest II — 375 vs 184.

Twitch viewers

CarX Street
23Down 69%
EverQuest II
9Down 79%

CarX Street currently has about 2.6× as many live Twitch viewers as EverQuest II — 23 vs 9.

YouTube subscribers

CarX Street
448kUp 2.1%
EverQuest II
6.4k

CarX Street currently has about 70× as many YouTube subscribers as EverQuest II — 448,000 vs 6,400.

Reddit members

CarX Street
—
EverQuest II
9.4kUp 0.6%

EverQuest II currently has 9,425 subreddit members; no comparable data is tracked for CarX Street.

How these estimates are made

CarX Street

CarX Street is estimated to have 2k – 6k players a day. Around 360k – 910k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.