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Head to head

CarX Drift Racing Online vs Supremacy 1914

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
January 2019 · 8 years ago

Daily players

3k – 10k
620 – 2k

Estimated players

27.4kDown 6.3%
5.9kDown 2.8%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Android

Perspectives

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineSupremacy 1914

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.4kDown 0.1%
August 2026~28.4kDown 0.3%
July 2026~28.5k

Supremacy 1914

Average monthly estimated players
MonthEstimated playersChange
September 2026~5.9kDown 2.9%
August 2026~6.1kDown 0.9%
July 2026~6.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
885Down 29%
Supremacy 1914
106Down 67%

CarX Drift Racing Online currently has about 8.3× as many peak concurrent Steam players as Supremacy 1914 — 885 vs 106.

Discord members

CarX Drift Racing Online
75.3kUp 0.4%
Supremacy 1914
23.6kDown 4.1%

CarX Drift Racing Online currently has about 3.2× as many Discord members as Supremacy 1914 — 75,255 vs 23,552.

Twitch viewers

CarX Drift Racing Online
85
Supremacy 1914
0

CarX Drift Racing Online currently has 85 live Twitch viewers, while Supremacy 1914 has 0.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Supremacy 1914

Supremacy 1914 is estimated to have 620 – 2k players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.