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Head to head

CarX Drift Racing Online vs Silica

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
May 2023 · 3 years ago

Daily players

4k – 12k
95 – 340

Estimated players

29.7kUp 3.3%
2.8kUp 3.9%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineSilica

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.9kUp 1.5%
August 2026~28.4kDown 0.3%
July 2026~28.5k

Silica

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.8kUp 3.9%
August 2026~2.7k
July 2026~2.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1kDown 25%
Silica
26Down 48%

CarX Drift Racing Online currently has about 39× as many peak concurrent Steam players as Silica — 1,010 vs 26.

Discord members

CarX Drift Racing Online
75.2kUp 0.4%
Silica
6.3kUp 0.4%

CarX Drift Racing Online currently has about 12× as many Discord members as Silica — 75,160 vs 6,253.

Twitch viewers

CarX Drift Racing Online
72Down 27%
Silica
0

CarX Drift Racing Online currently has 72 live Twitch viewers, while Silica has 0.

YouTube subscribers

CarX Drift Racing Online
Silica
550Up 0.9%

Silica currently has 550 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 4k – 12k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Silica

Silica is estimated to have 95 – 340 players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.