Head to head
Canvas Legacy vs Mystina: Remaster Online

Canvas Legacy
~800 daily · 180 – 2.4k
Last measured Nov 8, 2026

Mystina: Remaster Online
~6.5k daily · 4.7k – 9.1k
Last measured Nov 8, 2026
VerdictMystina: Remaster Online has ~8.1× Canvas Legacy's daily players (~6.5k vs ~800, as of Nov 8, 2026). Canvas Legacy's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Canvas Legacy
- 20.3k
- Mystina: Remaster Online
- 2.6k
Canvas Legacy currently has about 7.7× as many Discord members as Mystina: Remaster Online — 20,348 vs 2,636.
Steam concurrent players
- Canvas Legacy
- —
- Mystina: Remaster Online
- 1.1k
Mystina: Remaster Online currently has 1,073 peak concurrent Steam players; no comparable data is tracked for Canvas Legacy.
How these estimates are made
Canvas Legacy
We estimate that about 800 people play Canvas Legacy on a typical day (most likely between 180 and 2,400), based on data from Nov 8, 2026. Around 140,000 accounts (between 48,000 and 330,000) have played it at some point. Canvas Legacy is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Mystina: Remaster Online
We estimate that about 6,500 people play Mystina: Remaster Online on a typical day (most likely between 4,700 and 9,100), based on data from Nov 8, 2026. Around 34,000 accounts (between 12,000 and 79,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
