Head to head
Canvas Legacy vs Diablo IV
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Canvas Legacy
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.1k | Up 6.2% |
| September 2026 | ~5.8k | Up 49% |
| August 2026 | ~3.9k | Up 32% |
| July 2026 | ~2.9k | — |
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~230.1k | Down 1.2% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Canvas Legacy
- 19.7kUp 4.5%
- Diablo IV
- —
Canvas Legacy currently has 19,730 Discord members; no comparable data is tracked for Diablo IV.
Steam concurrent players
- Canvas Legacy
- —
- Diablo IV
- 14.9kDown 74%
Diablo IV currently has 14,894 peak concurrent Steam players; no comparable data is tracked for Canvas Legacy.
Reddit members
- Canvas Legacy
- —
- Diablo IV
- 1.5mUp 0.5%
Diablo IV currently has 1,496,789 subreddit members; no comparable data is tracked for Canvas Legacy.
Twitch viewers
- Canvas Legacy
- —
- Diablo IV
- 2kDown 88%
Diablo IV currently has 2,016 live Twitch viewers; no comparable data is tracked for Canvas Legacy.
YouTube subscribers
- Canvas Legacy
- —
- Diablo IV
- 605kUp 0.2%
Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for Canvas Legacy.
How these estimates are made
Canvas Legacy
Canvas Legacy is estimated to have 24 – 11k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Diablo IV
Diablo IV is estimated to have 48k – 170k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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