Head to head
Call of Duty Online vs Stick Fight: The Game
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Call of Duty Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | Down 100% |
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
Stick Fight: The Game
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~51.4k | Up 1.8% |
| August 2026 | ~50.5k | Up 1.9% |
| July 2026 | ~49.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Call of Duty Online
- 0Down 100%
- Stick Fight: The Game
- 13Down 63%
Call of Duty Online currently has 0 live Twitch viewers, while Stick Fight: The Game has 13.
Steam concurrent players
- Call of Duty Online
- —
- Stick Fight: The Game
- 409Up 27%
Stick Fight: The Game currently has 409 peak concurrent Steam players; no comparable data is tracked for Call of Duty Online.
Reddit members
- Call of Duty Online
- —
- Stick Fight: The Game
- 5.9kUp 0.4%
Stick Fight: The Game currently has 5,927 subreddit members; no comparable data is tracked for Call of Duty Online.
YouTube subscribers
- Call of Duty Online
- —
- Stick Fight: The Game
- 381kUp 4.7%
Stick Fight: The Game currently has 381,000 YouTube subscribers; no comparable data is tracked for Call of Duty Online.
How these estimates are made
Call of Duty Online
Call of Duty Online is estimated to have 10 – 5k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stick Fight: The Game
Stick Fight: The Game is estimated to have 1k – 4k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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