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Head to head

Boring Man: Online Tactical Stickman Combat vs FiveM

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2014 · 12 years ago
May 2015 · 11 years ago

Daily players

15 – 53
290 – 130k

Estimated players

545Up 0.2%
201.3kDown 7.4%

Available on

  • Windows
  • Linux
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Boring Man: Online Tactical Stickman CombatFiveM

Boring Man: Online Tactical Stickman Combat

Average monthly estimated players
MonthEstimated playersChange
August 2026~546Up 20%
July 2026~454

FiveM

Average monthly estimated players
MonthEstimated playersChange
August 2026~211.4kDown 0.7%
July 2026~212.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Boring Man: Online Tactical Stickman Combat
5Down 38%
FiveM

Boring Man: Online Tactical Stickman Combat currently has 5 peak concurrent Steam players; no comparable data is tracked for FiveM.

Discord members

Boring Man: Online Tactical Stickman Combat
FiveM
809.9kUp 0.8%

FiveM currently has 809,895 Discord members; no comparable data is tracked for Boring Man: Online Tactical Stickman Combat.

Reddit members

Boring Man: Online Tactical Stickman Combat
FiveM
95.1kUp 5.0%

FiveM currently has 95,063 subreddit members; no comparable data is tracked for Boring Man: Online Tactical Stickman Combat.

How these estimates are made

Boring Man: Online Tactical Stickman Combat

Boring Man: Online Tactical Stickman Combat is estimated to have 15 – 53 players a day. Around 120k – 300k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

FiveM

FiveM is estimated to have 290 – 130k players a day. Around 74k – 7m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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