Head to head
Blue Protocol vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Blue Protocol
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Down 0.5% |
| August 2026 | ~2k | |
| July 2026 | ~2k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~357.3k | Down 20% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Blue Protocol
- 8
- Palworld
- 1.5kDown 87%
Palworld currently has about 183× as many live Twitch viewers as Blue Protocol — 1,463 vs 8.
YouTube subscribers
- Blue Protocol
- 19.6kDown 0.5%
- Palworld
- 613kUp 0.7%
Palworld currently has about 31× as many YouTube subscribers as Blue Protocol — 613,000 vs 19,600.
Steam concurrent players
- Blue Protocol
- —
- Palworld
- 52.4kDown 78%
Palworld currently has 52,356 peak concurrent Steam players; no comparable data is tracked for Blue Protocol.
Discord members
- Blue Protocol
- —
- Palworld
- 316.7kUp 0.6%
Palworld currently has 316,700 Discord members; no comparable data is tracked for Blue Protocol.
Reddit members
- Blue Protocol
- —
- Palworld
- 900.9kUp 2.1%
Palworld currently has 900,852 subreddit members; no comparable data is tracked for Blue Protocol.
How these estimates are made
Blue Protocol
Blue Protocol is estimated to have 30 – 14k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 190k – 660k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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