Head to head
Blood Strike vs Roach Royale

Blood Strike
~1.8k daily · 1.3k – 2.6k
Last measured Nov 8, 2026

Roach Royale
~4 daily · 1 – 10
Last measured Nov 8, 2026
VerdictBlood Strike has ~450× Roach Royale's daily players (~1.8k vs ~4, as of Nov 8, 2026). Roach Royale's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- Browser
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Blood Strike
- 277
- Roach Royale
- —
Blood Strike currently has 277 peak concurrent Steam players; no comparable data is tracked for Roach Royale.
Twitch viewers
- Blood Strike
- 5
- Roach Royale
- —
Blood Strike currently has 5 live Twitch viewers; no comparable data is tracked for Roach Royale.
Discord members
- Blood Strike
- —
- Roach Royale
- 34
Roach Royale currently has 34 Discord members; no comparable data is tracked for Blood Strike.
How these estimates are made
Blood Strike
We estimate that about 1,800 people play Blood Strike on a typical day (most likely between 1,300 and 2,600), based on data from Nov 8, 2026. Around 110,000 accounts (between 52,000 and 250,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Roach Royale
We estimate that about 4 people play Roach Royale on a typical day (most likely between 1 and 10), based on data from Nov 8, 2026. Around 2,400 accounts (between 720 and 5,500) have played it at some point. Roach Royale is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Compare two other games
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From the same developers or publishers.

