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Head to head

Blood of Steel vs Mir 4

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2020 · 7 years ago
August 2021 · 5 years ago

Daily players

300 – 1k
31k – 110k

Estimated players

2.2kDown 0.8%
57.4kDown 1.0%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Player activity

Smoothed estimated players over time.

Blood of SteelMir 4

Blood of Steel

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.1kDown 3.6%
September 2026~2.2kUp 1.0%
August 2026~2.1kDown 0.7%
July 2026~2.1k—

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57kDown 1.4%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blood of Steel
101Down 17%
Mir 4
11.7kDown 7.3%

Mir 4 currently has about 116× as many peak concurrent Steam players as Blood of Steel — 11,732 vs 101.

Discord members

Blood of Steel
5.1kDown 0.6%
Mir 4
186.5kUp 0.2%

Mir 4 currently has about 36× as many Discord members as Blood of Steel — 186,476 vs 5,132.

Twitch viewers

Blood of Steel
0Down 100%
Mir 4
780Down 22%

Blood of Steel currently has 0 live Twitch viewers, while Mir 4 has 780.

YouTube subscribers

Blood of Steel
648Up 0.3%
Mir 4
90kDown 0.1%

Mir 4 currently has about 139× as many YouTube subscribers as Blood of Steel — 90,000 vs 648.

How these estimates are made

Blood of Steel

Blood of Steel is estimated to have 300 – 1k players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mir 4

Mir 4 is estimated to have 31k – 110k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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