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Head to head

Blood Oath: When the Sword Rises vs Path of Exile 2

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
December 2024 · 2 years ago

Daily players

No population data
77k – 270k

Estimated players

21
81.3kDown 2.6%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation

Developers

Player activity

Smoothed estimated players over time.

Blood Oath: When the Sword RisesPath of Exile 2

Blood Oath: When the Sword Rises

Average monthly estimated players
MonthEstimated playersChange
August 2026~21
July 2026~21

Path of Exile 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~80.7kUp 103%
July 2026~39.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Blood Oath: When the Sword Rises
206
Path of Exile 2
426k

Path of Exile 2 currently has about 2068× as many YouTube subscribers as Blood Oath: When the Sword Rises — 426,000 vs 206.

Steam concurrent players

Blood Oath: When the Sword Rises
Path of Exile 2
25.7kDown 15%

Path of Exile 2 currently has 25,695 peak concurrent Steam players; no comparable data is tracked for Blood Oath: When the Sword Rises.

Twitch viewers

Blood Oath: When the Sword Rises
Path of Exile 2
1.9kUp 0.5%

Path of Exile 2 currently has 1,873 live Twitch viewers; no comparable data is tracked for Blood Oath: When the Sword Rises.

How these estimates are made

Blood Oath: When the Sword Rises

Blood Oath: When the Sword Rises is estimated to have 2 – 840 players a day. Around 1k – 120k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Path of Exile 2

Path of Exile 2 is estimated to have 77k – 270k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.