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Head to head

BlockMill vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

BlockMillFinal Fantasy XIV Online

BlockMill

Average monthly estimated players
MonthEstimated playersChange
October 2026~22Down 8.3%
September 2026~24
August 2026~24Up 4.3%
July 2026~23—

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~329.8kUp 0.6%
September 2026~327.7kDown 0.7%
August 2026~330k
July 2026~329.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

BlockMill
99Down 1.0%
Final Fantasy XIV Online
279.1kUp 0.3%

Final Fantasy XIV Online currently has about 2820× as many Discord members as BlockMill — 279,134 vs 99.

Reddit members

BlockMill
2
Final Fantasy XIV Online
1.4mUp 0.4%

Final Fantasy XIV Online currently has about 684238× as many subreddit members as BlockMill — 1,368,476 vs 2.

YouTube subscribers

BlockMill
13
Final Fantasy XIV Online
742k

Final Fantasy XIV Online currently has about 57077× as many YouTube subscribers as BlockMill — 742,000 vs 13.

Steam concurrent players

BlockMill
—
Final Fantasy XIV Online
19.2kDown 17%

Final Fantasy XIV Online currently has 19,239 peak concurrent Steam players; no comparable data is tracked for BlockMill.

Twitch viewers

BlockMill
—
Final Fantasy XIV Online
3.8kDown 49%

Final Fantasy XIV Online currently has 3,810 live Twitch viewers; no comparable data is tracked for BlockMill.

How these estimates are made

BlockMill

BlockMill is estimated to have 0 – 71 players a day. Around 190 – 25k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 48k – 170k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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