Head to head
Blockade vs Escape from Tarkov
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Blockade
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.2k | Down 0.2% |
| August 2026 | ~1.2k | Up 20% |
| July 2026 | ~979 | — |
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~388.8k | Down 4.2% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blockade
- 7Down 68%
- Escape from Tarkov
- 16.5kDown 63%
Escape from Tarkov currently has about 2359× as many peak concurrent Steam players as Blockade — 16,516 vs 7.
Twitch viewers
- Blockade
- 0
- Escape from Tarkov
- 7.2kDown 95%
Blockade currently has 0 live Twitch viewers, while Escape from Tarkov has 7,230.
Discord members
- Blockade
- —
- Escape from Tarkov
- 558.4kUp 0.9%
Escape from Tarkov currently has 558,426 Discord members; no comparable data is tracked for Blockade.
Reddit members
- Blockade
- —
- Escape from Tarkov
- 1.2mUp 0.4%
Escape from Tarkov currently has 1,153,786 subreddit members; no comparable data is tracked for Blockade.
YouTube subscribers
- Blockade
- —
- Escape from Tarkov
- 771kUp 0.1%
Escape from Tarkov currently has 771,000 YouTube subscribers; no comparable data is tracked for Blockade.
How these estimates are made
Blockade
Blockade is estimated to have 90 – 320 players a day. Around 220k – 570k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Escape from Tarkov
Escape from Tarkov is estimated to have 82k – 290k players a day. Around 970k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


