Head to head
Block N Load vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Block N Load
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2.1k | |
| July 2026 | ~2.1k | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~95.6k | Down 0.3% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Block N Load
- 8Down 27%
- New World: Aeternum
- 494Down 19%
New World: Aeternum currently has about 62× as many peak concurrent Steam players as Block N Load — 494 vs 8.
YouTube subscribers
- Block N Load
- 6.2k
- New World: Aeternum
- 146k
New World: Aeternum currently has about 24× as many YouTube subscribers as Block N Load — 146,000 vs 6,180.
Discord members
- Block N Load
- —
- New World: Aeternum
- 68.2kDown 0.5%
New World: Aeternum currently has 68,212 Discord members; no comparable data is tracked for Block N Load.
Reddit members
- Block N Load
- —
- New World: Aeternum
- 305.8k
New World: Aeternum currently has 305,846 subreddit members; no comparable data is tracked for Block N Load.
Twitch viewers
- Block N Load
- —
- New World: Aeternum
- 18Down 87%
New World: Aeternum currently has 18 live Twitch viewers; no comparable data is tracked for Block N Load.
How these estimates are made
Block N Load
Block N Load is estimated to have 23 – 79 players a day. Around 280k – 730k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
New World: Aeternum
New World: Aeternum is estimated to have 1k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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