Head to head
Blade & Soul: Revolution vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Blade & Soul: Revolution
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~154 | |
| July 2026 | ~154 | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~36.4k | Up 83% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Blade & Soul: Revolution
- 1.5k
- Stalzone
- 3.3kUp 5.9%
Stalzone currently has about 2.1× as many YouTube subscribers as Blade & Soul: Revolution — 3,250 vs 1,540.
Steam concurrent players
- Blade & Soul: Revolution
- —
- Stalzone
- 15.2kDown 24%
Stalzone currently has 15,167 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.
Discord members
- Blade & Soul: Revolution
- —
- Stalzone
- 55.6kUp 5.4%
Stalzone currently has 55,554 Discord members; no comparable data is tracked for Blade & Soul: Revolution.
Reddit members
- Blade & Soul: Revolution
- —
- Stalzone
- 3kDown 83%
Stalzone currently has 2,992 subreddit members; no comparable data is tracked for Blade & Soul: Revolution.
Twitch viewers
- Blade & Soul: Revolution
- —
- Stalzone
- 552Down 89%
Stalzone currently has 552 live Twitch viewers; no comparable data is tracked for Blade & Soul: Revolution.
How these estimates are made
Blade & Soul: Revolution
Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stalzone
Stalzone is estimated to have 43k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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