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Head to head

Blade & Soul: Revolution vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
August 2008 · 18 years ago

Daily players

6 – 3k
2k – 8k

Estimated players

154
55kDown 1.0%

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Blade & Soul: RevolutioniRacing

Blade & Soul: Revolution

Average monthly estimated players
MonthEstimated playersChange
October 2026~154
September 2026~154
August 2026~154
July 2026~154—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1kDown 0.2%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Blade & Soul: Revolution
1.5k
iRacing
288kUp 0.7%

iRacing currently has about 187× as many YouTube subscribers as Blade & Soul: Revolution — 288,000 vs 1,540.

Steam concurrent players

Blade & Soul: Revolution
—
iRacing
732Down 28%

iRacing currently has 732 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.

Reddit members

Blade & Soul: Revolution
—
iRacing
246.1kUp 0.8%

iRacing currently has 246,100 subreddit members; no comparable data is tracked for Blade & Soul: Revolution.

Twitch viewers

Blade & Soul: Revolution
—
iRacing
801Down 81%

iRacing currently has 801 live Twitch viewers; no comparable data is tracked for Blade & Soul: Revolution.

How these estimates are made

Blade & Soul: Revolution

Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.