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Head to head

Blade & Soul: Revolution vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
October 2025 · 1 year ago

Daily players

6 – 3k
1k – 4k

Estimated players

154
38.5kDown 0.5%

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Blade & Soul: RevolutionFellowship

Blade & Soul: Revolution

Average monthly estimated players
MonthEstimated playersChange
October 2026~154
September 2026~154
August 2026~154
July 2026~154—

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.2kDown 8.1%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Blade & Soul: Revolution
1.5k
Fellowship
21.4k

Fellowship currently has about 14× as many YouTube subscribers as Blade & Soul: Revolution — 21,400 vs 1,540.

Steam concurrent players

Blade & Soul: Revolution
—
Fellowship
246Down 61%

Fellowship currently has 246 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.

Discord members

Blade & Soul: Revolution
—
Fellowship
105.6kDown 2.3%

Fellowship currently has 105,639 Discord members; no comparable data is tracked for Blade & Soul: Revolution.

Twitch viewers

Blade & Soul: Revolution
—
Fellowship
10Down 80%

Fellowship currently has 10 live Twitch viewers; no comparable data is tracked for Blade & Soul: Revolution.

How these estimates are made

Blade & Soul: Revolution

Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fellowship

Fellowship is estimated to have 1k – 4k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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