Head to head
Blade & Soul: Revolution vs EvoWars: New Era
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Blade & Soul: Revolution
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~155 | Up 0.6% |
| September 2026 | ~154 | |
| August 2026 | ~154 | |
| July 2026 | ~154 | — |
EvoWars: New Era
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~43.5k | Up 0.3% |
| September 2026 | ~43.4k | Up 0.3% |
| August 2026 | ~43.2k | Up 3.9% |
| July 2026 | ~41.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Blade & Soul: Revolution
- 4
- EvoWars: New Era
- —
Blade & Soul: Revolution currently has 4 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.
YouTube subscribers
- Blade & Soul: Revolution
- 1.5k
- EvoWars: New Era
- 341k
EvoWars: New Era currently has about 221× as many YouTube subscribers as Blade & Soul: Revolution — 341,000 vs 1,540.
Steam concurrent players
- Blade & Soul: Revolution
- —
- EvoWars: New Era
- 6Down 14%
EvoWars: New Era currently has 6 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.
Discord members
- Blade & Soul: Revolution
- —
- EvoWars: New Era
- 46.5kUp 1.2%
EvoWars: New Era currently has 46,458 Discord members; no comparable data is tracked for Blade & Soul: Revolution.
How these estimates are made
Blade & Soul: Revolution
Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 5k – 500k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
EvoWars: New Era
EvoWars: New Era is estimated to have 18 – 62 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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