Head to head
BlackShot vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
BlackShot
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5k | Up 2.2% |
| September 2026 | ~4.9k | Up 1.2% |
| August 2026 | ~4.8k | Up 0.6% |
| July 2026 | ~4.8k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BlackShot
- 22Down 8.3%
- Pixel Worlds
- 406Down 66%
Pixel Worlds currently has about 18× as many peak concurrent Steam players as BlackShot — 406 vs 22.
Discord members
- BlackShot
- 18kUp 0.4%
- Pixel Worlds
- 59kDown 3.5%
Pixel Worlds currently has about 3.3× as many Discord members as BlackShot — 59,000 vs 18,015.
Twitch viewers
- BlackShot
- 0Down 100%
- Pixel Worlds
- 4Down 88%
BlackShot currently has 0 live Twitch viewers, while Pixel Worlds has 4.
YouTube subscribers
- BlackShot
- 7.5kUp 0.3%
- Pixel Worlds
- 138k
Pixel Worlds currently has about 18× as many YouTube subscribers as BlackShot — 138,000 vs 7,480.
Reddit members
- BlackShot
- —
- Pixel Worlds
- 4.4kUp 1.2%
Pixel Worlds currently has 4,431 subreddit members; no comparable data is tracked for BlackShot.
How these estimates are made
BlackShot
BlackShot is estimated to have 68 – 240 players a day. Around 73k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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