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Head to head

Black Desert vs eBall

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2014 · 12 years ago
May 2019 · 7 years ago

Daily players

62k – 220k
No population data

Estimated players

92.4kUp 2.1%
21

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Black DeserteBall

Black Desert

Average monthly estimated players
MonthEstimated playersChange
September 2026~91.1kDown 0.6%
August 2026~91.7kUp 2.9%
July 2026~89.1k

eBall

Average monthly estimated players
MonthEstimated playersChange
September 2026~21
August 2026~21
July 2026~21

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Black Desert
19.2kDown 31%
eBall

Black Desert currently has 19,207 peak concurrent Steam players; no comparable data is tracked for eBall.

Discord members

Black Desert
96.8kUp 0.7%
eBall

Black Desert currently has 96,845 Discord members; no comparable data is tracked for eBall.

Reddit members

Black Desert
268.6kUp 0.5%
eBall

Black Desert currently has 268,568 subreddit members; no comparable data is tracked for eBall.

Twitch viewers

Black Desert
6.4kDown 70%
eBall

Black Desert currently has 6,428 live Twitch viewers; no comparable data is tracked for eBall.

YouTube subscribers

Black Desert
80.9kUp 0.5%
eBall
102Up 3.0%

Black Desert currently has about 793× as many YouTube subscribers as eBall — 80,900 vs 102.

How these estimates are made

Black Desert

Black Desert is estimated to have 62k – 220k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

eBall

eBall is showing no measurable concurrent players on Steam. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.