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Head to head

Bitmates vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2022 · 4 years ago
June 2023 · 3 years ago

Daily players

0 – 160
84k – 300k

Estimated players

346
235.2kDown 2.5%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

—

Player activity

Smoothed estimated players over time.

BitmatesDiablo IV

Bitmates

Average monthly estimated players
MonthEstimated playersChange
October 2026~346
September 2026~346Up 15%
August 2026~301—
July 2026——

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~234.4kUp 0.6%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Bitmates
1.7kUp 0.3%
Diablo IV
—

Bitmates currently has 1,722 Discord members; no comparable data is tracked for Diablo IV.

Steam concurrent players

Bitmates
—
Diablo IV
33.6kUp 700%

Diablo IV currently has 33,558 peak concurrent Steam players; no comparable data is tracked for Bitmates.

Reddit members

Bitmates
—
Diablo IV
1.5mUp 0.6%

Diablo IV currently has 1,494,122 subreddit members; no comparable data is tracked for Bitmates.

Twitch viewers

Bitmates
—
Diablo IV
2.4kDown 18%

Diablo IV currently has 2,435 live Twitch viewers; no comparable data is tracked for Bitmates.

YouTube subscribers

Bitmates
—
Diablo IV
605kUp 1.3%

Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for Bitmates.

How these estimates are made

Bitmates

Bitmates is estimated to have 0 – 160 players a day. Around 350 – 40k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 84k – 300k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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