Head to head
BitCraft Online vs Vigor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.7k | Down 1.6% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Vigor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.8k | Down 0.5% |
| August 2026 | ~10.9k | Down 0.1% |
| July 2026 | ~10.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 380Down 47%
- Vigor
- 59Down 60%
BitCraft Online currently has about 6.4× as many peak concurrent Steam players as Vigor — 380 vs 59.
Discord members
- BitCraft Online
- 100.5kDown 0.9%
- Vigor
- 15.8kDown 0.4%
BitCraft Online currently has about 6.4× as many Discord members as Vigor — 100,497 vs 15,782.
Reddit members
- BitCraft Online
- 4.6kUp 0.6%
- Vigor
- 35.4kUp 0.2%
Vigor currently has about 7.7× as many subreddit members as BitCraft Online — 35,351 vs 4,589.
Twitch viewers
- BitCraft Online
- 45Up 73%
- Vigor
- 20Down 49%
BitCraft Online currently has about 2.3× as many live Twitch viewers as Vigor — 45 vs 20.
YouTube subscribers
- BitCraft Online
- 16.5k
- Vigor
- 24.4k
Vigor currently has about 1.5× as many YouTube subscribers as BitCraft Online — 24,400 vs 16,500.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 1k – 5k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vigor
Vigor is estimated to have 360 – 1k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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