Head to head
BitCraft Online vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~478k | Down 1.1% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 572Down 24%
- Palworld
- 179.8kDown 72%
Palworld currently has about 314× as many peak concurrent Steam players as BitCraft Online — 179,774 vs 572.
Discord members
- BitCraft Online
- 101.7kDown 0.8%
- Palworld
- 313.7kUp 5.1%
Palworld currently has about 3.1× as many Discord members as BitCraft Online — 313,686 vs 101,726.
Reddit members
- BitCraft Online
- 4.6kUp 0.8%
- Palworld
- 876.6kUp 5.5%
Palworld currently has about 193× as many subreddit members as BitCraft Online — 876,628 vs 4,553.
Twitch viewers
- BitCraft Online
- 32Down 74%
- Palworld
- 4.3kDown 78%
Palworld currently has about 134× as many live Twitch viewers as BitCraft Online — 4,276 vs 32.
YouTube subscribers
- BitCraft Online
- 16.5k
- Palworld
- 608kUp 3.2%
Palworld currently has about 37× as many YouTube subscribers as BitCraft Online — 608,000 vs 16,500.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 85k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 520k – 2m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


