Head to head
BitCraft Online vs Onigiri
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.6k | Down 1.7% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Onigiri
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~148 | Up 0.7% |
| August 2026 | ~147 | Up 25% |
| July 2026 | ~118 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 473Down 34%
- Onigiri
- 38Down 25%
BitCraft Online currently has about 12× as many peak concurrent Steam players as Onigiri — 473 vs 38.
Discord members
- BitCraft Online
- 100.5kDown 0.9%
- Onigiri
- —
BitCraft Online currently has 100,497 Discord members; no comparable data is tracked for Onigiri.
Reddit members
- BitCraft Online
- 4.6kUp 0.6%
- Onigiri
- —
BitCraft Online currently has 4,591 subreddit members; no comparable data is tracked for Onigiri.
Twitch viewers
- BitCraft Online
- 15Down 73%
- Onigiri
- 0Down 100%
BitCraft Online currently has 15 live Twitch viewers, while Onigiri has 0.
YouTube subscribers
- BitCraft Online
- 16.5k
- Onigiri
- —
BitCraft Online currently has 16,500 YouTube subscribers; no comparable data is tracked for Onigiri.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 1k – 4k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Onigiri
Onigiri is estimated to have 95 – 340 players a day. Around 34k – 87k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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