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Battlestar Galactica Online vs Pandemic Express: Zombie Escape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2011 · 16 years ago
September 2019 · 7 years ago

Daily players

6 – 3k
3 – 9

Estimated players

87.5k

Available on

  • Browser
  • Windows

Player activity

Smoothed estimated players over time.

Battlestar Galactica OnlinePandemic Express: Zombie Escape

Battlestar Galactica Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026
July 2026

Pandemic Express: Zombie Escape

Average monthly estimated players
MonthEstimated playersChange
September 2026~87.5kUp 0.2%
August 2026~87.4kUp 0.5%
July 2026~87k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Battlestar Galactica Online
3Up 200%
Pandemic Express: Zombie Escape

Battlestar Galactica Online currently has 3 live Twitch viewers; no comparable data is tracked for Pandemic Express: Zombie Escape.

Steam concurrent players

Battlestar Galactica Online
Pandemic Express: Zombie Escape
1

Pandemic Express: Zombie Escape currently has 1 peak concurrent Steam players; no comparable data is tracked for Battlestar Galactica Online.

YouTube subscribers

Battlestar Galactica Online
Pandemic Express: Zombie Escape
871kUp 0.2%

Pandemic Express: Zombie Escape currently has 871,000 YouTube subscribers; no comparable data is tracked for Battlestar Galactica Online.

How these estimates are made

Battlestar Galactica Online

Battlestar Galactica Online is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pandemic Express: Zombie Escape

Pandemic Express: Zombie Escape is estimated to have 3 – 9 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.