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BattleRush vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
June 2016 · 10 years ago

Daily players

No population data
120 – 430

Estimated players

287
123.4kDown 1.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

BattleRushRec Room

BattleRush

Average monthly estimated players
MonthEstimated playersChange
September 2026~287
August 2026~287Up 20%
July 2026~240

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.8kDown 1.0%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleRush
0
Rec Room
143Up 347%

BattleRush currently has 0 peak concurrent Steam players, while Rec Room has 143.

Discord members

BattleRush
Rec Room
195.6kUp 0.3%

Rec Room currently has 195,645 Discord members; no comparable data is tracked for BattleRush.

Reddit members

BattleRush
Rec Room
72.6kUp 0.7%

Rec Room currently has 72,586 subreddit members; no comparable data is tracked for BattleRush.

Twitch viewers

BattleRush
Rec Room
2Up 100%

Rec Room currently has 2 live Twitch viewers; no comparable data is tracked for BattleRush.

YouTube subscribers

BattleRush
Rec Room
616kUp 0.3%

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for BattleRush.

How these estimates are made

BattleRush

BattleRush is showing no measurable concurrent players on Steam. Around 69k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 120 – 430 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.