Head to head
BattleRush vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
BattleRush
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~287 | |
| August 2026 | ~287 | Up 20% |
| July 2026 | ~240 | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~126.8k | Down 1.0% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleRush
- 0
- Rec Room
- 143Up 347%
BattleRush currently has 0 peak concurrent Steam players, while Rec Room has 143.
Discord members
- BattleRush
- —
- Rec Room
- 195.6kUp 0.3%
Rec Room currently has 195,645 Discord members; no comparable data is tracked for BattleRush.
Reddit members
- BattleRush
- —
- Rec Room
- 72.6kUp 0.7%
Rec Room currently has 72,586 subreddit members; no comparable data is tracked for BattleRush.
Twitch viewers
- BattleRush
- —
- Rec Room
- 2Up 100%
Rec Room currently has 2 live Twitch viewers; no comparable data is tracked for BattleRush.
YouTube subscribers
- BattleRush
- —
- Rec Room
- 616kUp 0.3%
Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for BattleRush.
How these estimates are made
BattleRush
BattleRush is showing no measurable concurrent players on Steam. Around 69k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rec Room
Rec Room is estimated to have 120 – 430 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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