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Head to head

BattleBit Remastered vs Tales of Wild

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
April 2024 · 2 years ago

Daily players

790 – 3k
28 – 97

Estimated players

56.1kDown 5.0%
1.4kUp 0.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

BattleBit RemasteredTales of Wild

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~58.3kUp 0.6%
August 2026~58kDown 0.7%
July 2026~58.4k

Tales of Wild

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.4k
August 2026~1.4k
July 2026~1.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
248Down 26%
Tales of Wild
3Down 50%

BattleBit Remastered currently has about 83× as many peak concurrent Steam players as Tales of Wild — 248 vs 3.

Discord members

BattleBit Remastered
141kDown 1.1%
Tales of Wild

BattleBit Remastered currently has 141,038 Discord members; no comparable data is tracked for Tales of Wild.

Twitch viewers

BattleBit Remastered
4Down 67%
Tales of Wild

BattleBit Remastered currently has 4 live Twitch viewers; no comparable data is tracked for Tales of Wild.

YouTube subscribers

BattleBit Remastered
14.1k
Tales of Wild

BattleBit Remastered currently has 14,100 YouTube subscribers; no comparable data is tracked for Tales of Wild.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 790 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tales of Wild

Tales of Wild is estimated to have 28 – 97 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.