Head to head
BattleBit Remastered vs EverQuest II
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Up 13% |
| July 2026 | ~1.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleBit Remastered
- 401Down 22%
- EverQuest II
- 246Up 7.4%
BattleBit Remastered currently has about 1.6× as many peak concurrent Steam players as EverQuest II — 401 vs 246.
Discord members
- BattleBit Remastered
- 141.7kDown 1.0%
- EverQuest II
- —
BattleBit Remastered currently has 141,699 Discord members; no comparable data is tracked for EverQuest II.
Twitch viewers
- BattleBit Remastered
- 4Down 71%
- EverQuest II
- 35Down 30%
EverQuest II currently has about 8.8× as many live Twitch viewers as BattleBit Remastered — 35 vs 4.
YouTube subscribers
- BattleBit Remastered
- 14.1k
- EverQuest II
- 6.4kUp 0.2%
BattleBit Remastered currently has about 2.2× as many YouTube subscribers as EverQuest II — 14,100 vs 6,400.
Reddit members
- BattleBit Remastered
- —
- EverQuest II
- 9.3kUp 0.9%
EverQuest II currently has 9,341 subreddit members; no comparable data is tracked for BattleBit Remastered.
How these estimates are made
BattleBit Remastered
BattleBit Remastered is estimated to have 1k – 5k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
EverQuest II
EverQuest II is estimated to have 690 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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