Head to head
Battle Teams 2 vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Battle Teams 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4k | Down 0.8% |
| August 2026 | ~4.1k | Up 17% |
| July 2026 | ~3.5k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~372.6k | Down 17% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battle Teams 2
- 324Down 29%
- Palworld
- 115kDown 72%
Palworld currently has about 355× as many peak concurrent Steam players as Battle Teams 2 — 114,981 vs 324.
Discord members
- Battle Teams 2
- 6.7kDown 0.5%
- Palworld
- 316.1kUp 2.9%
Palworld currently has about 47× as many Discord members as Battle Teams 2 — 316,127 vs 6,730.
Twitch viewers
- Battle Teams 2
- 0
- Palworld
- 5.2kDown 76%
Battle Teams 2 currently has 0 live Twitch viewers, while Palworld has 5,170.
YouTube subscribers
- Battle Teams 2
- 2.7k
- Palworld
- 612kUp 2.0%
Palworld currently has about 228× as many YouTube subscribers as Battle Teams 2 — 612,000 vs 2,680.
Reddit members
- Battle Teams 2
- —
- Palworld
- 890.6kUp 4.0%
Palworld currently has 890,604 subreddit members; no comparable data is tracked for Battle Teams 2.
How these estimates are made
Battle Teams 2
Battle Teams 2 is estimated to have 850 – 3k players a day. Around 380k – 980k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 360k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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