Head to head
Battle For Embolia vs Scum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Battle For Embolia
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.5k | Down 5.8% |
| September 2026 | ~1.6k | Down 8.9% |
| August 2026 | ~1.8k | Down 6.8% |
| July 2026 | ~1.9k | — |
Scum
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~43.5k | Up 1.8% |
| September 2026 | ~42.7k | Down 0.8% |
| August 2026 | ~43k | Up 1.4% |
| July 2026 | ~42.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battle For Embolia
- 11Up 22%
- Scum
- 11.8kDown 2.5%
Scum currently has about 1073× as many peak concurrent Steam players as Battle For Embolia — 11,803 vs 11.
Discord members
- Battle For Embolia
- 2.5kDown 6.9%
- Scum
- 67.8kDown 0.2%
Scum currently has about 27× as many Discord members as Battle For Embolia — 67,835 vs 2,506.
Twitch viewers
- Battle For Embolia
- 0
- Scum
- 194Down 83%
Battle For Embolia currently has 0 live Twitch viewers, while Scum has 194.
YouTube subscribers
- Battle For Embolia
- 8kUp 10.0%
- Scum
- —
Battle For Embolia currently has 7,950 YouTube subscribers; no comparable data is tracked for Scum.
Reddit members
- Battle For Embolia
- —
- Scum
- 53.1kUp 0.2%
Scum currently has 53,072 subreddit members; no comparable data is tracked for Battle For Embolia.
How these estimates are made
Battle For Embolia
Battle For Embolia is estimated to have 38 – 130 players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Scum
Scum is estimated to have 32k – 110k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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